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|  | How to Do Everything with Your iMac with Mac OS X by Stauffer Here is a fully updated version of the best-seller that launched our extremely successful How to Do Everything series. This friendly, solutions-oriented book is filled with step-by-step examples for using your iMac and offers coverage of Mac OS X as well as the latest versions of iTools, iMovie, QuickTime, AppleWorks, Palm Desktop, Quicken, and much more. AUTHOR: Stauffer PUBLISHER: McGraw-Hill FORMAT: Paperback CATEGORY: Computers & Internet 
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 | Special Edition Using Act! by Curtis Knight SPECIAL EDITION USING ACT! 2000 anticipates your needs as an everyday user and supports you ergonomically. You will be quite able to navigate and utilize the information in the text no matter your ultimate goal might be. You may look at the text from a mainly referential organization, with task-based tutorials offered to augment and support your experience. With the use of indices, jump tables, margin notes, and exercise tracks, you should have no trouble navigating the text and making full use of all the information provided. AUTHOR: Curtis Knight PUBLISHER: Que FORMAT: Paperback CATEGORY: Computers & Internet 
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 | Digimon by Randi Reisfeld Description not available.Looking through the pictures in his scrapbook, Tai tells how he arrived on Digiworld with his friends, how they each got Digimon protectors, and their quest to keep the evil Digimon from taking over Digiworld and the real world. AUTHOR: Randi Reisfeld PUBLISHER: Scholastic, Incorporated FORMAT: Paperback CATEGORY: Computers & Internet 
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 | Practical C++ Programming by Adrian Nye, Andy Oram, Steve Oualline A complete introduction to the C++ language for the beginning programmer and C programmers transitioning to C++. This book emphasizes a practical, real-world approach, including how to debug, how to make your code understandable to others, and how to understand other people`s code. Covers good programming style, C++ syntax (what to use and what not to use), C++ class design, debugging and optimization, and common programming mistakes. AUTHOR: Adrian Nye, Andy Oram, Steve Oualline PUBLISHER: O'Reilly & Associates, Incorporated FORMAT: Paperback CATEGORY: Computers & Internet 
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 | Game Programming Gems by Mark DeLoura GAME PROGRAMMING GEMS is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. GAME PROGRAMMING GEMS is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well. AUTHOR: Mark DeLoura PUBLISHER: Charles River Media FORMAT: Audio & Hardcover CATEGORY: Computers & Internet 
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 | Social Life of Information by John Seely Brown, Paul DuGuid This scholarly work surveys the social impact of the recent shift to an information-based economy. The authors encourage readers to holistically evaluate this seemingly endless stream of information by recognizing and appreciating the value and cultural significance of the communication itself. AUTHOR: John Seely Brown, Paul DuGuid PUBLISHER: Harvard Business School Press FORMAT: Paperback CATEGORY: Computers & Internet 
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